

easy as that!Įxample of usage in a LocalScript local simplynotifiied = require(game.ReplicatedStorage) true if you want sound, and false, if you don’t want sound. for example to use the warning icon, you would just do something simple as this: "warning" or for the imageID, you would do something as simple as or rbxassetid://7764816238. there are currently 5 images currrently implemented in simplynotifiied, although your own can be added, by putting the imageID, where icon should be. Icon is which kind of icon you want to add onto the notification. there are two types of notifications currently implemented in simplynotifiied, "corner", and "banner". MessageType is which type of notification you want to display. NotifMessage should be a string, this is going to be the message that pops up in the notification, for example, "test notification" Player is just your standard player instance. Looks complicated, huh? let’s break it down. you know the drill, put the ‘simplynotifiied.’ module anywhereĪPI simplynotifiied.notify(player, notifMessage, messageType, icon, sound).

You’re free to clarify in the comments as well. It’s a good idea to read to the end, to fully understand this.

NotificationModule workplace nbt.rbxl (50.8 KB) Note that this is a third-party OneDrive link.
